About me

Hi,

My name is Lucas Phillips. I am an instructional designer, video game developer, and a 3D artist. I have spent a large part of my professional career designing and researching digital educational content.

Some of my skills and experience:

  • Experienced working in various industries from entertainment to industrial and practical applications
  • Worked with countless clients and researchers to develop cutting edge applications
  • 20+ years of Photoshop, web and 3D experience
  • Skilled in VBA scripting and macro design for all Microsoft Office software as well as Solidworks
  • Game development and virtual “gamification” for educational purposes
  • All aspects of video production, from behind the camera and set design to editing and exporting the final product
  • Fabrication, 3D printing, product design, repair, mechanical troubleshooting
  • Developed and shipped several independent game titles on various platforms including mobile
  • Never lost a go-kart race

Publications:

  • Jichao Wang, Lucas Phillips, John Moreland, Bin Wu, and Chenn Zhou. 2015. Simulation and visualization of industrial processes in unity. In Proceedings of the Conference on Summer Computer Simulation (SummerSim ’15). Society for Computer Simulation International, San Diego, CA, USA, 1–7.
  • Zhao, Y., Capo, J., Best, M., Wang, T., Phillips, L., Wang, J., Fu, D., Moreland, J., Zhou, C. (submitted). “Development of a Virtual Blast Furnace Training System”. AISTech – Iron and Steel Technology Conference. Indianapolis, IN. May 5-8, 2014.
  • Cohen, H., Lail, D., Moreland, J., Phillips, L., Zhou, C. (2014). Classroom Justice Simulation Game (U.S. Patent No. TXu-1-963-063). Purdue Office of Technology Commercialization. https://inventions.prf.org/innovation/5240